Pill Box2 2014
Interactive wearable pill box

Materials: gears, beads, metal wires, paper, clay, metal jewelry, glue, magnetic balls, acrylic paint, micro servo motors, sensors, and an arduino.

Process: It’s fabricated using mixed media, the small pill boxes and a mini servo motor are embedded into the wearable object. The gear movement is motorized when the pillboxes are detected by users.

Designed by Young Suk Lee
HCI Design Research
Keywords: habit, drug, computational artifact, reflective interaction, persuasive computing.

Designing my interactive computational artifacts involved an attempt to understand the complicated phenomenon of human behaviors. I interpreted the similarity between two activities: wearing jewelry and consuming pills in order to shape this piece, both decorating themselves with jewelry when they are emotionally down and consuming the addictive drug represents habitual behavior. I therefore wanted to make a communicative space for people to reflect their addictive (consciously and subconsciously) behavior through the computational designs. “The pill box” is a safe and secretive jewelry that we can hide our behavior by exaggerated forms of decoration.